![]() ![]() If you really want this type of shading, some custom shader is probably going to be needed. But if that the case, her cheeks wouldn't be darkened. That shading would imply the light is below the bones, in front of her. You can tell by looking at her protruding bones under her neck. Turn on anti aliasing.įurthermore, the screenshots you've provided are clearly using non-directional, view-dependant lighting, which is good for "looking at" models. Mess with different intensities for all those light and the ambient light. Then add a third light perpendicular to the main light. Set the back light to an "unnatural" color, like red or purple. To get started, put in one directional light, create another light and point it directly the opposite direction of your main light. Emulate what photographers have been doing for years, try a 2-3 light setup. You can't expect to achieve good lighting results with just one directional light.
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